Sunday, January 16, 2011

Gran Turismo 5 rant part II

Time for part II! I realized the last one was more of a wishlist for GT6 customization so maybe I'll orientate this one towards the games actual faults/bugs/glitches. Shall I continue?

  • Shadows in the game are extremely blocky. I dont know if this will be fixed via a patch sometime in the future as this is what they've been doing, but it gets extremely annoying at times. I play on a 1080p TV and the graphics for the most part look amazing, but once other effects start coming in, it looks horrible. Like I'm playing GT4 on the PS2, seriously. So the shadows alone are pixelated and rough alone, throw in some rain and some other cars on the Nurburgring and it straight up becomes horrible. The water coming from the tires looks like a huge block of grey pixels being hurled at you. I don't understand PD for this. They should of just left rain out of the game since either it's taxing the game so much and it can properly run it, or something like the code needs to be fixed up.
  • Night racing on Toscana is extremely dark. I've done everything to try and fix it without affecting picture quality, no luck. Even with lights on full beam, it seems as if the car's batteries are dead. This makes the race extremely hard to win since you have to drive extra carefully to avoid crashing into the barriers. 
  • The ABS needs to be fixed, last time I checked, cars in real life don't immediately lock out at the sight of the brake pedals being feathered if they don't have ABS. This is when ABS is in 'off' of course. I'm sure this can be fixed by tweaking your break bias, but I've yet to check. 
  • It would be nice if we had a greater variety of cars that can be race modded. If you don't know what race modding is, it basically allows you to turn your car into what looks like a race car. Most basic explanation I know of! It can be purchased for a great deal of credits(I think it's around $300k for the Corvette ZR-1). What it does is it puts on a fully adjustable transmission/suspension and a racing clutch, racing flywheel, and titanium exhaust. In addition to that your car also gets a racing paintjob which looks sort of matte black with some livery on it. You are free to do further modifications on it after you race-mod it(ECU's, turbo's, etc). It prevents you from installing weight reduction kits though, presumably because it installs them for you. There are only 15 cars which can be race-modded and they are the 2010 Camaro SS, 2006 Corvette Z06, 2009 Corvette ZR1, 1970 Dodge Challenger R/T, 1997 Honda Civic Type-R, 2004 Honda Integra Type-R, 2007 Lexus IS-F, 2004 Lotus Elise 111R, 2005 Mitsubishi Lancer Evolution IX GSR, 2002 Nissan SILVIA spec-R AERO, 2005 Nissan SILVIA spec-R AERO, 1995 Suzuki Cappuccino (EA21R), 2000 TVR Tuscan Speed 6, 2000 Volkswagen Golf IV GTI, and the 1969 Chevrolet Camaro Z28. Surprisingly there aren't any Skylines don't you think?
  • It seems there are two categories of standard and premium cars. I like to separate the cars into two categories, tier I (crappy looking) and tier II(good looking). For the standard cars, they are those of which were directly ported from the PS2(tier I) and those which PD actually took the time out to model correctly for the PS3(tier II). The ones that were directly ported from the PS2 are pretty self explanatory; PD didn't even attempt to do any sort of visual modifications to the cars. They are extremely blocky and pixelated. The track's environment basically looks better than the car. Then there's the second category of standard cars which look marginally better but lack the cockpit view. For tier I premium cars, they look great on the outside but look horrible on the inside. One car that comes to mind is the 2004 Lotus Elise 111R. The car's exterior looks great but when it comes to the interior, in my opinion, PD shouldn't even have attempted to make one for the car. It is so obviously half -assed that it's embarrassing. The gauges are extremely blurry and look like they've been drawn with crayon, same as with the other things on the interior. Tier II premium cars on the other hand are the ones that are downright beautiful. The attention to detail is extreme. Example car? The McLaren F1 Stealth. The outside looks great without any imperfections and everything on the inside is detailed. The dashboard actually looks detailed and so does the gauge cluster. It's actually readable! Too bad that with the last patch PD released, it disabled the tachometer so it's stuck at the bottom. fail
  • Minor things that needs streamlining: the online mode, car deliveries, car dealerships, and the tuning section. I haven't spent much time online compared to doing the career mode, but one extremely annoying thing is that if you enter a room and want to exit, it takes you all the way back to the main GT life menu. The amount of credits you get are also abysmal. I once did a 50 lap race around Daytona with 9 other people and only got $5k credits. To put some perspective on this, a 5 lap race around the Indy will yield you $86k credits for 4 minutes of your time in the 'Like the Wind' series. I know that if they raise the amount of credits you win people will start to exploit it, but they need to atleast give some people some sort of incentive to be playing online. I guess I can lump the car deliveries and car dealerships together. You win a car from a race? Great! Now you have to go back to the main menu, click on 'car deliveries', click on the ticket of the car you won, wait 5 seconds, you'll see nothing but pitch black then you'll hear your car start up followed by some dramatic music then it will drive forward, allowing you to see nothing else since it is the very front of the car that faces you. A little pop up then asks if you'd like to drive the car now. Quite tedious isn't it? The same goes if you purchase a car from the dealership. As for the tuning section and GT auto, IMO it should just be lumped it one tab. It's just a waste of time navigating through one tab or another if you want to get multiple things done. 
  • Used car dealership. This is how you acquire the other 800+ standard cars. Most if not all will come with mileage on them, so an oil change will be a must (forgot about this too, oil change glitch! When purchasing a new or used car, even though it has 0 miles on it or the oil shows it's clean, you will gain some hp if you change the oil after buying the said car). There's around 14 cars that show up at a time, cycling after every (new) race that you win. If you want a specific car, good luck waiting on all 800 to cycle through. Some cars are heavily weighted, so if you want a Skyline, chances are that there are always 2-3 in the used car dealership available at a given time.

Maybe I'm just nitpicking, but some of these are major issues that need to addressed. Hopefully PD will come out with a patch to fix them because that's what they seem to have been doing with the previous patches. It can already be seen that the game was released unfinished(even with their long ass dev time), so maybe we can have a fully finished and polished GT5 in a couple years through some patches.

6 comments:

  1. i have to add something to that, whats the point of mileage if only 25 or so cars have an active odo only premiums where we were told that all premium cars would have fully working dials so why is there no odo showing in most of them. And standard doesn't have any way of tracking mileage apart from going back and forth to the garage. Major oversight on PD's part.

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  3. When I started to play it I could agree with what your saying completely. I guess now it has grown more on me and Its not that bad.


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