Sunday, January 16, 2011

Gran Turismo 5 rant part II

Time for part II! I realized the last one was more of a wishlist for GT6 customization so maybe I'll orientate this one towards the games actual faults/bugs/glitches. Shall I continue?

  • Shadows in the game are extremely blocky. I dont know if this will be fixed via a patch sometime in the future as this is what they've been doing, but it gets extremely annoying at times. I play on a 1080p TV and the graphics for the most part look amazing, but once other effects start coming in, it looks horrible. Like I'm playing GT4 on the PS2, seriously. So the shadows alone are pixelated and rough alone, throw in some rain and some other cars on the Nurburgring and it straight up becomes horrible. The water coming from the tires looks like a huge block of grey pixels being hurled at you. I don't understand PD for this. They should of just left rain out of the game since either it's taxing the game so much and it can properly run it, or something like the code needs to be fixed up.
  • Night racing on Toscana is extremely dark. I've done everything to try and fix it without affecting picture quality, no luck. Even with lights on full beam, it seems as if the car's batteries are dead. This makes the race extremely hard to win since you have to drive extra carefully to avoid crashing into the barriers. 
  • The ABS needs to be fixed, last time I checked, cars in real life don't immediately lock out at the sight of the brake pedals being feathered if they don't have ABS. This is when ABS is in 'off' of course. I'm sure this can be fixed by tweaking your break bias, but I've yet to check. 
  • It would be nice if we had a greater variety of cars that can be race modded. If you don't know what race modding is, it basically allows you to turn your car into what looks like a race car. Most basic explanation I know of! It can be purchased for a great deal of credits(I think it's around $300k for the Corvette ZR-1). What it does is it puts on a fully adjustable transmission/suspension and a racing clutch, racing flywheel, and titanium exhaust. In addition to that your car also gets a racing paintjob which looks sort of matte black with some livery on it. You are free to do further modifications on it after you race-mod it(ECU's, turbo's, etc). It prevents you from installing weight reduction kits though, presumably because it installs them for you. There are only 15 cars which can be race-modded and they are the 2010 Camaro SS, 2006 Corvette Z06, 2009 Corvette ZR1, 1970 Dodge Challenger R/T, 1997 Honda Civic Type-R, 2004 Honda Integra Type-R, 2007 Lexus IS-F, 2004 Lotus Elise 111R, 2005 Mitsubishi Lancer Evolution IX GSR, 2002 Nissan SILVIA spec-R AERO, 2005 Nissan SILVIA spec-R AERO, 1995 Suzuki Cappuccino (EA21R), 2000 TVR Tuscan Speed 6, 2000 Volkswagen Golf IV GTI, and the 1969 Chevrolet Camaro Z28. Surprisingly there aren't any Skylines don't you think?
  • It seems there are two categories of standard and premium cars. I like to separate the cars into two categories, tier I (crappy looking) and tier II(good looking). For the standard cars, they are those of which were directly ported from the PS2(tier I) and those which PD actually took the time out to model correctly for the PS3(tier II). The ones that were directly ported from the PS2 are pretty self explanatory; PD didn't even attempt to do any sort of visual modifications to the cars. They are extremely blocky and pixelated. The track's environment basically looks better than the car. Then there's the second category of standard cars which look marginally better but lack the cockpit view. For tier I premium cars, they look great on the outside but look horrible on the inside. One car that comes to mind is the 2004 Lotus Elise 111R. The car's exterior looks great but when it comes to the interior, in my opinion, PD shouldn't even have attempted to make one for the car. It is so obviously half -assed that it's embarrassing. The gauges are extremely blurry and look like they've been drawn with crayon, same as with the other things on the interior. Tier II premium cars on the other hand are the ones that are downright beautiful. The attention to detail is extreme. Example car? The McLaren F1 Stealth. The outside looks great without any imperfections and everything on the inside is detailed. The dashboard actually looks detailed and so does the gauge cluster. It's actually readable! Too bad that with the last patch PD released, it disabled the tachometer so it's stuck at the bottom. fail
  • Minor things that needs streamlining: the online mode, car deliveries, car dealerships, and the tuning section. I haven't spent much time online compared to doing the career mode, but one extremely annoying thing is that if you enter a room and want to exit, it takes you all the way back to the main GT life menu. The amount of credits you get are also abysmal. I once did a 50 lap race around Daytona with 9 other people and only got $5k credits. To put some perspective on this, a 5 lap race around the Indy will yield you $86k credits for 4 minutes of your time in the 'Like the Wind' series. I know that if they raise the amount of credits you win people will start to exploit it, but they need to atleast give some people some sort of incentive to be playing online. I guess I can lump the car deliveries and car dealerships together. You win a car from a race? Great! Now you have to go back to the main menu, click on 'car deliveries', click on the ticket of the car you won, wait 5 seconds, you'll see nothing but pitch black then you'll hear your car start up followed by some dramatic music then it will drive forward, allowing you to see nothing else since it is the very front of the car that faces you. A little pop up then asks if you'd like to drive the car now. Quite tedious isn't it? The same goes if you purchase a car from the dealership. As for the tuning section and GT auto, IMO it should just be lumped it one tab. It's just a waste of time navigating through one tab or another if you want to get multiple things done. 
  • Used car dealership. This is how you acquire the other 800+ standard cars. Most if not all will come with mileage on them, so an oil change will be a must (forgot about this too, oil change glitch! When purchasing a new or used car, even though it has 0 miles on it or the oil shows it's clean, you will gain some hp if you change the oil after buying the said car). There's around 14 cars that show up at a time, cycling after every (new) race that you win. If you want a specific car, good luck waiting on all 800 to cycle through. Some cars are heavily weighted, so if you want a Skyline, chances are that there are always 2-3 in the used car dealership available at a given time.

Maybe I'm just nitpicking, but some of these are major issues that need to addressed. Hopefully PD will come out with a patch to fix them because that's what they seem to have been doing with the previous patches. It can already be seen that the game was released unfinished(even with their long ass dev time), so maybe we can have a fully finished and polished GT5 in a couple years through some patches.

Wednesday, January 12, 2011

New year, new goals, new workout split

I was dead set on my lifting split for almost the whole 2010, barely missed a day except for 1-2 that I was sick. It's 2011, so I might as well change things up! My last split went something like this:
  • Monday: Chest
  • Tuesday: Back
  • Wednesday: Delts/traps
  • Thursday: Legs
  • Friday: Biceps/triceps
I had too much time on my hands ha. Core work would be throwin in randomly, same with cardio. I would do 1-2 sessions a week after lifting on the elliptical for about 20 mins. Yes, I hate cardio. Heres my new split for this year:
  • Monday: Legs/shoulders/traps
  • Wednesday: Chest/triceps
  • Thursday: Back/biceps
I try to keep volume for legs low because Im usually exhausted after working them; dumbbell split squats kick my ass (srs, try em out after squatting). Sets are kept to 4, with the first being warmup and the next 3 ramping up the weight. I go heavy with squats, so usually no more than 5 reps. As for delts and chest, I seem to have the crappiest genetics ever so I do high volume and finish them off with 4 sets of isolation work(either lateral and/or cable flies). Back days start out with heavy deads then some wide grip pullups, then the usual routine. Crap, I might as well list it out.
  • Legs: squats x 4, split squats w/db's x 3. leg extensions x3, seated calf raises x6
  • Delts: db press x4, laterals x3, front raises x3
  • Traps: DB shrugs x4 or BB shrugs x5 with the last 2 sets being strip sets
  • Back: Deadlifts x4, wide grip pullups, bent over BB rows, one-armed DB rows x 3, lat pulldowns x3, cable rows x4 (strip set)
  • Biceps: 100 curls with the 45lb bar (putting it down to rest a couple seconds, the last are always half reps), hammer curls x3, preacher curls x3, standing concentration curls x3, reverse curls x2, wrist curls x2
  • Triceps: weighted dips x3 (or close grip bench, whichever Im feeling) , skullcrushers x4 (incline or flat), rope pulldowns x3
  • Core work: hanging leg raises or regular crunches
Well that's about it. My current lifts are
  • Flat Bench: 225x5
  • Squat :315x2
  • Deadlift: 365
I'm aiming for a 315 bench, deadlift between 405-455 and squat between 365-405 this year. I'll be cutting weight in March or so with EC stack so I don't expect my lifts to stay consistent. They always bump up though during fall and winter. Current bodyweight is 209 right now, got 11 more pounds to gain then I'll start my cut. Stay tuned for some other random crap, lol.

Tuesday, January 11, 2011

Gran Turismo 5 rant






I have to say that while I still play GT5 alot, there have been alot of let downs. Maybe I'm just annoyed because it took centuries in development and the final product was not polished or maybe because I set my hopes too high? I'm gonna try and list all my annoyances and pet peeves with this game, pretty much everything that has been bugging me.

I'll start with one of the biggest things that annoys me with the game so much and that is Polyphony's huge bias towards the NSX, Skyline, and RX-7. Okay, Polyphony we get it, we know you must love Nissan so much if you're going to choose to throw in tons of Skylines. I havent counted yet, there are probably 15-20 different Skyline versions. They should of just spent that time on putting in a wider variety of premium cars instead of the same damn car over and over again.

I might as well just list it out, typing it will take too long lol. Here is my general list of random complaints:

-6 years of development time with countless delays and we get an unfinished game (see below)
-Premium and standard car categorizations as horrible. Some premium cars look great on the inside and outside, then you have the ones with the half-assed, blurry interior view. PD should have just abandoned making a caertain car premium if they were gonna half-ass it. Whats the use of displaying the gauges if you can't see shit? (if you dont already know, standard cars do not have a cockpit view, out of the 1000+ cars, 800 are standard)
-Some standard cars are direct ports from the PS2, no effort to even brush up a little on the graphics
-No premium MKIV Toyota Supra. Seriously PD? Is Kaz's head so far up Nissan's ass that he doesn't even have the decency to make one of the most iconic and advanced car of the 1990's a premium car? Show the damn car some love and atleast give it a cockpit view.
-Premium car selection. There are so many horrible premium cars that just make me go 'wtf?'. A premium Toyota Prius? Who the hell wants to race a freakin economy car? Kinda ironic dont you think?
-Lack of events. 6 categories with 9 sub-categories of events, some which require you to buy a car just for one race.
-Lack of freedom for car modifications. It would be great if we could be given a choice in GT6 on what we want to customize. Things such as

  • Wastegates(internal or external)
  • Turbo size (by mm, with the ability to be able to swap hotsides for more power/better spool)
  • Blow off valves, whether atmospheric or recirculated
  • Intercoolers (air-to-water or air-to-air)
  • Stroker kits
  • Camshafts (adjustable lift/duration)
  • Nitrous (direct port, dry or wet)
  • Lightened pistons/valvetrain for higher revving
  • Compression ratios
  • Anti-lag and 2-step, with the ability to adjust agressiveness. Of course the trade off would be reduced life of the turbocharger or valvetrain
  • Boost controller
  • Option for a dry sump oil system
  • Brakes! Such a shame I dont see it in GT5, lol @ dumping hundreds of thousands into a car without modifying the brakes
  • Big brake kit
  • Type of brake pads
  • Brake rotors
  • Brake lines
  • 4-pot or 6-pot calipers
  • Option to remove unnecessary crap on the car to save weight, such as the AC
  • Roll cages
  • Individual, custom gear ratios
  • Rear differential ratios
  • More carbon fiber! Im sure doors can be made into CF too, great way to save weight
  • More exhaust options, maybe I dont want one at all to save weight :s
  • Delete catalytic converter (just adds weight)
  • For naturally aspirated cars: long/short tube headers
  • Forced induction cars: log-style manifolds or tube manifolds
  • Option for lighter engine blocks/components (titanium valves, beryllium valve seats, billet block, etc)
  • Option of whether I want to turbocharge or supercharge anything. This is possible in real life, why not in the game? Hell, they can throw in variable vane turbochargers, twin-charging, and compound turbocharging too while their at it. 
  • Custom Livery
That's it for now. I'm tired, off to bed. I'll post more tomorrow, I guess this post was more of a wish list than a rant.

Monday, January 10, 2011

Socially awkward penguin, pihlosoraptor, bachelor frog, and successful black dude. lol wat

McLaren F1

I figure I should start my first serious post with one of the best cars ever made, the McLaren F1. Due to its overall success as a road car, McLaren decided to produce 28 additional cars that would be designated as race cars. Posted ahead is chassis #01R, the chassis that scored the overall win in 1995 at Le Mans even against faster cars that were purposefully built just for Le Man.





Thats all for now, stay tuned as I will post about the LM next!

Fresh start!

Welcome to Mike's blog! Here I will post about random stuff that comes through my mind, as well as tracking my lifts in the gym. Please be sure to follow and tell your friends about the blog, as I will be updating it regularly with new content!